Horizon 2020 European Union Grant Calls
ICT-driven transformations bring opportunities across many important sectors but also vulnerabilities to critical infrastructures and digital services, which can have significant consequences on the functioning of society, economic growth and the technological innovation potential of Europe. These challenges are being addressed through innovative approaches that cross the boundaries of individual H2020 pillars, calls and challenges. Therefore the main research & Innovation activities in Digital Security are grouped in a dedicated focus area cutting across LEIT–ICT and Societal Challenges parts of the work programme, including evidently the Societal Challenge 7 on "Secure Societies", but also the Societal Challenge 1 on "Health, demographic change and wellbeing".
- Media and Content Coverage
The media and content sector is driven more and more by the use of technology and new business models, new ways of interaction, consumption and expression are appearing in the rise of the digital era. Europe's media sector is strong in creating content. It is embracing new technologies and investing in innovation to benefit from the digital market. However, the sector has to become even more tech savvy as competition is growing from global players that are particularly strong at technological innovation. The challenge is to make the best use of technology for reaching out to new audiences, adapting to the digital era and thriving in the connected Digital Single Market.
- Technologies for Learning and Skills
Learning today takes place in a context of new interactions between formal and informal learning, the changing role of teachers, the impact of social media, and the students' active participation in the design of learning activities. While there is strong demand for (user-driven) innovation in digital learning, the current environment limits development to silo products, creates barriers to technological and market innovation and cross border adoption of new learning technologies. The challenge is to create an innovation ecosystem that will facilitate open, more effective and efficient co-design, co-creation, and use of digital content, tools and services for personalised learning and teaching. It requires co-creation and co-evolution of knowledge and partnerships between business actors and research players, communities of users, educational and training organisations to develop the appropriate components and services and leading edge learning technologies, which in turn will empower teachers and learners and facilitate (social) innovation in education and training.
The software games business is growing fast. Its technological and methodological underpinnings have been laid down in years of research and development. At a significantly lower scale, they are now finding their way into non-entertainment contexts, helping deliver substantial benefits, particularly in education, training, research and health. Recent European research projects have identified comprehensive roadmaps and are creating resources and state-of-the-art knowledge for European players to develop applied games more easily, faster and more cost-effectively. The challenge is to mainstream the application of gaming technologies, design and aesthetics to non-leisure contexts, for social and economic benefits. Supporting the expansion of applied gaming and gamification will not only create new solutions and methodologies to address societal issues, but it will also help SMEs to seize new business opportunities.
Alfred P. Sloan Foundation
The Alfred P. Sloan Foundation is a philanthropic, not-for-profit grantmaking institution based in New York City. Check the foundation's website for its on-going research grant programs.
This program seeks to better our understanding of the relationship between technology, information, and society, primarily through research on and the development of digital information technology for the conduct of scholarly research and public engagement with knowledge. Grantmaking in this program focuses on three distinct sub-areas:
Open Society Foundation
The Open Society Foundation currently has three ongoing projects open to receive grant proposals when appropiate.
- The Burma Project
The Burma Project, established by the Open Society Foundations in 1994, is dedicated to increasing international awareness of conditions in Burma and helping the country make a successful transition from a closed to an open society. To this end, the Burma Project prioritizes projects supporting marginalized communities including ethnic minorities, women, and youth.
- Latin America Program
The Latin America Program of the Open Society Foundations focuses its funding on four issue areas
- Accountability and Transparency
- Policy Debate and Dialogue
- Human Rights
- Citizen Security
- Open Society Initiative for Eastern Africa
OSIEA plays an active role in encouraging open, informed dialogue on issues of importance in Eastern Africa. Through a combination of grant making, advocacy and convening power, OSIEA is able to support and amplify the voices of pro-democracy organizations and individuals in the region and to strengthen their capacity to hold their governments accountable. This includes efforts to defend and support rights activists and pro-democracy advocates who come under attack for their work.